Hi,
you'll be glad to know that EWR 2.0 is going pretty well. I've got rid of some bugs from the old versions, and added some new features. I will be including a data converter that will make 1.4 data files compatible with the new version. As usual, you will not be able to use save games from previous versions with 2.0.
NEW FEATURES (these are already done and in the game, so are guaranteed to be in):
* Roster Split
* Brand new TV Network section
* Experience value for tag teams
* Multiple teams per person
* Creative Control clause for contracts
* Written and Verbal contracts for staff
* Brand new merchandising and advertising methods
* Buy-outs have been improved
* New angles (75+ in total now)
NOTES:
*** Roster splits are finally in, as i came up with a pretty cool way (well i think is anyway!) to put them in the game, without making them so like the WWE version that it took away your flexibility. They work as follows - each federation has four slots for possible "splits". You can name them, leave them blank, whatever you want. For example, the WWE starts with "Raw" as one split, and "Smackdown" as the other. If you wanted, you could add a further two ("Heat" and "Velocity" i guess). They don't have to be done like this of course - you could just as easily use them as divisions - "Super Junior", "Hardcore", "Tag Team", etc. It's totally up to you what you want to do. Each worker on your roster can be either in one of the four divisions, or be in "None". What does it do? Well, when you look at your roster, you can now alter the criteria to show only people from a certain split (so, for example, only "Raw" talent). When you go to the booking sheet, there is a button that says "Use only people from split..." and you can choose which one you want (or none). This ONLY applies to the actual competitors. So if you chose to select only "Raw" workers, the list you are presented with to choose workers would only have Raw people in it. However, you are free to choose from any worker at all to do run ins, angles, interviews, etc, so you can easily do "invasions".
*** The new TV Networks feature time slots, which affect what risk level and possible audience level you can get. You can negotiate with the network to move you around the schedule to try and get the best possible deal. If you run head-to-head with another show, it does affect your ratings as well, so you can recreate the Monday Night Wars ™ if you wish.
*** Tag team experience goes up by 1 point for every match they tag together in. New teams start at 0 experience. The higher the experience level, the more comfortable the members become teaming together, and so the better the matches are. Each worker can be in more than one team, with each team having a different experience level - for example, Bubba is in the Dudley Boyz with D-Von at 100 experience, but also with Spike as New Dudley Boyz with 40 experience. This way, it is better for you to either sign up experienced teams, or create them yourselves.
*** Creative control clauses can be written into contracts for big names, like Hogan. It means that they can refuse to job, do feuds, etc, if they don't like your plans, and there is nothing you can do about it. Makes booking harder, and means politics come into play.
RUMOURED FEATURES (not done yet, but possible new additions):
* A fourth Internet site
* Handicap matches
* Press conferences after major shows
* More angles
The game is likely to be released in late November \ early December (definitely before Christmas).
©
Überall in Europa gehen die Lichter aus. Wir werden sie nicht wieder angehen sehen.
Sir Edward Grey, brit. Außenminister beim Beginn des 1. Weltkriegs
Sir Edward Grey, brit. Außenminister beim Beginn des 1. Weltkriegs